History of Contemporary Art and New Media

History of Contemporary Art and New Media, taught by RoseLee Goldberg.

Class blog posts:

Project Development Studio

Project Development Studio, taught by Daniel Rozin.

Class blog posts:

Subtraction

Subtraction, taught by Ben Light.

Class blog posts:

Winter Break

My first semester at ITP is complete, and I enjoyed it very much. The workload was intense but that never bothered me. Every day I got out of bed excited for the things I would do that day.

Currently I am making improvements to this website. I made many enhancements to the style sheets and added a logo to the side menu. I also wrote extra documentation that I didn't have time for during the semester.

Before the next semester starts I hope to move the hosting from github to S3. If I have time, I'll add a P5 animation to the homepage.

Unity Maze Game

Here's a video of the Unity game I discussed in my previous post:

The music is Shizaru by Lie Too Fine.

This is a Windows game I can play with a game controller. I've also compiled this for an Android phone but can't try it because I don't have the proper USB-C cable. It seems Unity can also make a virtual reality version of this too. Can't wait to try this out on my new Google Pixel 2 phone.

Great Heart Physical Computing Project

Team

The Great Heart project is the result of the hard work and effort of Camilla Padgitt-Coles and James Schmitz.

Project Summary

"Great Heart" is a collaborative project created for Tom Igoe’s Introduction to Physical Computing class by Jim Schmitz and Camilla Padgitt-Coles. The project uses a pulse sensor to detect the user's heartbeat and translate it into sound. The user can hear their heart rate sonified and follow breathing visualizations which are designed to guide their breathing to help users achieve inner peace, release anxiety, and slow their heart rate down. The user puts on a wristband with the pulse sensor attached and sits as long as they choose with the sounds and visuals.

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Tuning Hyperparameters

Our last Learning Machines assignment is to calibrate the hyperparameters for a Multilayer Perceptron. Patrick gave us a working model using the MNIST database of handwritten digits. The model uses a Restricted Boltzmann Machine to reduce the dimensionality of the data and then a Multilayer Perceptron to classify the digits.

I was able to achieve an out-of-sample accuracy of almost 96%. This is in line with the results of other researchers.

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Unity Experiment

For our last Animation assignment we created a simple game or experiment in Unity. I created a maze game.

When I was learning how to program a computer many years ago I loved to make mazes. Using our Commodore 64 computer I made games involving mazes and simple characters that would find their way through the mazes. I loved those games. The character moving through the maze would literally be a single character moving up, down, left, and right through a 2D maze. I thought it would be fitting if my first Unity game was also a maze game, but with more advanced graphics.

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