Package camera3D.generators
Class ChromaDepthGenerator
java.lang.Object
camera3D.generators.Generator
camera3D.generators.ChromaDepthGenerator
Chromadepth generator.
Create Chromadepth 3D images.
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Nested Class Summary
Nested classes/interfaces inherited from class camera3D.generators.Generator
Generator.PixelCopyTask
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Field Summary
Modifier and TypeFieldDescriptionprotected processing.opengl.PShader
protected static float
protected static float
protected static URL
protected static URL
protected static URL
protected static URL
protected static URL
protected static URL
protected static URL
protected static URL
protected static URL
protected static URL
protected static URL
protected static URL
protected static URL
protected static URL
protected static URL
protected static URL
protected processing.opengl.PShader
protected processing.opengl.PShader
protected processing.opengl.PShader
protected processing.opengl.PShader
protected processing.opengl.PShader
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionvoid
cleanup
(processing.core.PApplet parent) This is called after the last call to the user's draw method and before the user's postDraw method.void
completedDraw
(int frameNum, processing.core.PApplet parent) This is called once after each call to the user's draw method.void
generateCompositeFrame
(int[] pixelDest, int[][] pixelStorage) Combine the component frames into one composite frame.int
The number of components in the composite image, ie, the number of times to call the draw method.getComponentFrameName
(int frameNum) Give each component a name, such as "left" and "right" for anaglyph images.protected void
protected String[]
loadShader
(URL url) void
prepareForDraw
(int frameNum, processing.core.PApplet parent) This is called once before each call to the user's draw method.protected void
Perform renderer recalculations due to camera config change.setNearFar
(float near, float far) Methods inherited from class camera3D.generators.Generator
clip, clip, copyFrameNumber, executeTask, generateCompositeFrameAndSaveComponents, initExecutor, insertFrame, notifyCameraConfigChange
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Field Details
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DEFAULT_NEAR
protected static float DEFAULT_NEAR -
DEFAULT_FAR
protected static float DEFAULT_FAR -
defPointShaderVertURL
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defPointShaderFragURL
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defLineShaderVertURL
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defLineShaderFragURL
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defColorShaderVertURL
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defColorShaderFragURL
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defTextureShaderVertURL
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defTextureShaderFragURL
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defLightShaderVertURL
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defLightShaderFragURL
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defTexlightShaderVertURL
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defTexlightShaderFragURL
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defLightShaderVertBrcmURL
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defLightShaderVertVc4URL
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defTexlightShaderVertBrcmURL
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defTexlightShaderVertVc4URL
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pointShader
protected processing.opengl.PShader pointShader -
lineShader
protected processing.opengl.PShader lineShader -
colorShader
protected processing.opengl.PShader colorShader -
textureShader
protected processing.opengl.PShader textureShader -
lightShader
protected processing.opengl.PShader lightShader -
texlightShader
protected processing.opengl.PShader texlightShader
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Constructor Details
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ChromaDepthGenerator
public ChromaDepthGenerator(processing.core.PApplet parent)
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Method Details
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getComponentCount
public int getComponentCount()Description copied from class:Generator
The number of components in the composite image, ie, the number of times to call the draw method.- Specified by:
getComponentCount
in classGenerator
- Returns:
- int
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getComponentFrameName
Description copied from class:Generator
Give each component a name, such as "left" and "right" for anaglyph images.- Specified by:
getComponentFrameName
in classGenerator
- Returns:
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recalculateCameraSettings
protected void recalculateCameraSettings()Description copied from class:Generator
Perform renderer recalculations due to camera config change.- Specified by:
recalculateCameraSettings
in classGenerator
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prepareForDraw
public void prepareForDraw(int frameNum, processing.core.PApplet parent) Description copied from class:Generator
This is called once before each call to the user's draw method. Typically the generators need to move the camera around or change some settings.- Specified by:
prepareForDraw
in classGenerator
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generateCompositeFrame
public void generateCompositeFrame(int[] pixelDest, int[][] pixelStorage) Description copied from class:Generator
Combine the component frames into one composite frame.- Specified by:
generateCompositeFrame
in classGenerator
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completedDraw
public void completedDraw(int frameNum, processing.core.PApplet parent) Description copied from class:Generator
This is called once after each call to the user's draw method. Typically this is not needed.- Specified by:
completedDraw
in classGenerator
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cleanup
public void cleanup(processing.core.PApplet parent) Description copied from class:Generator
This is called after the last call to the user's draw method and before the user's postDraw method. This should put the camera back so other libraries like ControlP5 can function correctly. -
loadShader
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initShaders
protected void initShaders() -
setNearFar
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setColorShader
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setTextureShader
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setLightShader
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setTexLightShader
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